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There is a reason
why so many companies that use software development outsourcing end up working
with and managing distributed teams. While some may consider it a necessary
evil, more and more companies greatly appreciate the enormous benefits it
gives. Of course, that is, as long as they are able to avoid all of the
problems that come pre-packed with it. Find out why and when distributed teams
are just what you need to develop great software.
Your shiny new
software project has started this month. Everything is going very smoothly.
Your team of developers consists of skilled and cost-efficient individuals,
since you were able to expand your recruitment to pretty much the entire world.
Some of them have rare ...
SCRUM: the final
frontier. This is the voyage of AnythingButEnterprise. Its continuing mission:
to explore strange new worlds, to seek out new forms of efficient and pleasant
work, to boldly go where no company has gone before.
concerns the planning of SCRUM Events. The sponsors of today’s episode are timeboxing,
understanding above orthodoxy, and a breather.
I believe timeboxing
to be something more than just the empirical theory of process control and
empowerment: it is one of the pillars that SCRUM is standing on. The need of
strict keeping to the timeframes simply radiates from the pages of SCRUM Guide
describing SCRUM Events. Yet, I noticed that majority of teams beginning their
adventure in the galaxy ...
Physical boards rule
Most of us,
weathered SCRUM practitioners use SCRUM boards to represent Sprint Backlog.
Some use an “analogue” board hung somewhere in the room, others content
themselves with digital tools (e.g. JIRA). Personally, I’m a great supporter of
the first type, as boards:
provide a natural “muster
point” for the team, when the action plan must be discussed.
are irreplaceable during daily
SCRUMs and provide ideal background for discussion (everyone knows what is
being discussed, can point to a note with a specific task, and can review their
notes to recall what they’ve recently worked on)
are close enough to let you take
your eyes off the keyboard to learn how the ...